Wednesday 30 July 2014

Magical stupidity

So yeah after plotting a new list for Scaverous and coming up with lots of mean things to do i must remember that not everything works against everybody! but after using the list against its intended target of our local retribution player i felt some what vindicated in my choices as he gleefully roflstomped forwards killing mech thralls and most of the biles but one survived and With Ravyn so far fowards a quick excarnate from a skarlock put one of the biles back into play a tk forwards and boom! no more mage hunters and a wounded Ravyn, and within charge range of Scavvy, who promptly pounded her into a fleshy mess! one of my first wins!
So i am pretty set on building the list and running it for a little while, so of i toddled to my local store (well warehouse supplier, we have no local gaming store currently) and he had good old scavvy in stock, along with Erebus so new purchases gleefully unpacked when i got in and found this:

 Scaverous is actually as big as a helljack! man i'm looking forward to working on him, but must focus first, the second stalker is calling.
In fact I had a visit from a friend with a decent camera who took some better stalker photos for me...
so here we have a few better shots




Saturday 26 July 2014

...continued! Game 2, pSeverius vs Scaverous

So, this second game was an odd one. I had been discussing this Cryx list earlier in the day with Mazza, and felt it was very solid. I did NOT think it would make any sort of good Menoth drop though, so honestly never expected to face it.

I took the following:

pSeverius
- Revenger
- Vanquisher
Avatar
Vassal
Min Choir
Full Errants + UA
Rhupert Carvolo


And I faced:

Scaverous
- Erebus
- Nightwretch
- Nightwretch
Withershadow
Full Mech Thralls
Necrosurgeon
Warwitch Siren
Bile Thralls


I'm going to go into a lot less detail on this one, because it was a truly horrifying matchup for the Scaverous side.
He has a lot of tricks on this list...Telekinesis, Excarnating Bile Thralls, powerful magic slinging feat turn, powerful AoE spell....and he couldn't use a damned one of them. In my entire list the only models able to be targeted with any magic were the Choir, Vassal and Rhupert. And we all know what pSevvys feat does to magic on the crunch turn. I swear, hand on heart, I didn't know what list he was taking before picking my Sevvy list!

In fairness to Mazza he still pulled off some nice TK tricks on his own models, but I didnt make the same mistakes as the last game and he was fighting a really bad uphill fight. Other than Erebus and the Avatar scrapping each other effectively, and 1 purging Bile Thrall taking out half of the Errants, he really couldnt do anything of note to me and was roundly battered.

Unfortunately, I didn't learn a vast amount on this game due to the "hard counter" matchup, but I still managed to improve my positioning, activation order and general "head state", so it certainly wasn't a waste!

I did learn i need to try much harder to kill Biles too. I do NOT like them.....

We discussed the game after, and agree that he probably wont be taking Scaverous against Menoth too much!

Praise Menoth!.... (or else)

Hi all!

I'm Alex, the local devotee to the Creator. I'll be blogging my experiences, games and general thoughts on how best to burn the vast numbers of heretics surrounding me.

I used to play Warmachine a LOT, but kind of fell out of the hobby. I'm now trying to get back in the swing of things with a new faction, and hoping to eventually start hitting tournaments etc again. The other guys here are very rapidly catching up with my experience, so I need to start raising my game to stay ahead of the hordes!

I played 2 games yesterday. No photos at this time sadly (i will try to get some for last week), but here are the writeups:





Game 1 - eFeora (me) vs Ravyn (James) 35pts

So, i was sweating about this game all week. I didn't know which caster I'd be facing, so i put together what i felt would be pretty solid against Retribution in general. Ret are probably my most feared matchup at present, so this was a tough one.

My List:

eFeora
- Vanquisher
- Vanquisher
- Redeemer (bonded)
- Repenter
Vassal
Vassal
Min Choir
Max Bastions
3 Wracks

The Heretics:

Ravyn
- Daemon
- Sylas Wyshnallyr
MHSF + UA
Max Infiltrators + Eiryss
Narn
Aiyanna + Holt
erm...some other stuff, like at least 1 Soulless. I honestly forget :(



Scenario + Setup:

We rolled "Close Quarters" as scenario, and James won the initiative, choosing to deploy/go first.
The battlefield was fairly clear. 2 small forests on the right side, 1 just outside each deployment zone, a hill nearly dead center of the board, and some impassable rocks on the left.

-James deployed his caster and the very few other non-AD troops dead center.
-I setup with the Bastions on the left flank where there was no terrain to slow them, and the jacks and support dead center with eFeora.
-James then put his Infiltrators as far up as he could on the right flank with Narn, and his MHSF just as far up dead center.
- My wracks were strung in the forest on my right...there was just enough to block off that whole path unless his Infiltrators wanted to risk the big boom.





Turn 1:

James went first, and did as expected.
-1 focus went on the Daemon
- Ravyn cast Snipe on the MHSF and Vortex of Destruction on herself, before moving forward and to the left somewhat.
-The Daemon went with her
-MHSF ran forward to get into early position
-Infiltrators did the same on their flank, along with Narn
- Aiyana and Holt went up behind the MHSF, stealthing themselves

-For my turn, 2 focus went to the bonded Redeemer, and Feora kept the rest.
-Feora activated first, walking forwards and casting "Escort".
-Choir walked forward to just ahead of my jacks, and used "Battle" on all.
-Redeemer activated first, moving forward and launching 3 rockets at the MHSF, killing 3 with scatters in total.
-Both Vanquishers also moved forward to fire at the MHSF...both were an inch short, but scatters still got 1.
-Both Vassals moved forward and used "Ancillary Attack" on each Vanquisher, but nothing further got hit :(
-The Repenter headed to the right to upset the Infiltrators and Narn, but stayed out of charge range of all but 2.
-The Bastions simply rans straight forward, heading towards Ravyn and the Daemon.





Turn 2:

This turn was a catalogue of errors on my part....read on.

-Ravyn allocated 3 to the Daemon, upkept both spells, and camped the rest.
-Ravyn activated first and walked towards the Bastions, ending just outside of her own shooting range.
-The Daemon then moved forward, and fired at the middle Bastion. He turned out to be barely in range, and did a lot of damage in total...none died, buy 2 Bastions were reduced to 2 health, and the rest were on 5! Extreme ouch.
- The Infiltrators activate next, and dither around a little. They decide to charge the Repenter, but I judged right and only 2 got in, causing almost no damage. Due to the positioning, this also put both Infiltrators and the Repenter right next to one of the Wracks.
The other Infiltrators couldn't reach, so moved forward ready to attack next turn and contested my flag.
- Narn ran down between 2 of the wracks, ending behind and to the right of Feora, about 14" away.
- The MHSF moved forward and fired into the first vanquisher, doing moderate damage but not taking out any systems.

- Feora gave 2 to the Redeemer, upkept her spells and 1 to the Repenter
- Feora activated first. She sucked a focus off the Wrack near the Repenter/Infiltrators, causing it to blow. Both Elves died, but the Repenter took TEN damage. So...that sucked.
She then proceeded to put a smile back on her pyromaniacal face by turning Narn into a candle with her flamethrower, killing him.
- The Repenter, smoking a little, them moved forward and managed to flame 3 more Infiltrators to death.
- The Vanquisher activated, moved forward and killed 1 more MHSF.
- I THEN realised I hadn't used the Choir yet, and get most upset. I used Battle on my 2 unactivated Jacks, and Passage on the 2 already activated.
- The 2nd Vanquisher moved forward, and totally missed the MHSF
- both Vassals went forward, and 2 more Ancillary Attacks resulted in 1 more dead MHSF
- the Bastions charged the Daemon, 2 of them reaching. A good amount of damage was done.

At this point i realised I had left Feora in the Killbox! Some very ungentlemanly language ensued.

Worse, I got so flustered by messing up my activation order and the Killbox, i utterly failed to activate my Redeemer with 2 focus on it, leaving quite a few more Elves unscorched than should have been the case!

So something of a terrible turn. James is 2-0 up on scenario.





Turn 3:

 - Ravyn gave 1 to the Daemon, upkept her spells
- Ravyn activated. She popped her feat, then charged the Bastions. A flurry of attacks, Quick Works, follow ups and general bloodshed later, and there were no more Bastions. He followed up towards the main fight.
- The Daemon moved towards the main melee. He hit the Vanquisher with a shot, which sucked a Vassal in, who luckily survived. The Vanquisher lost it's movement.
- The MHSF activated, putting a series of shots into Feora. However, the whole reason i took her came into play here, and she proved far too tough, only taking 5 damage.
- The Infiltrators charged in (what was left of them). They slapped the Repenter around a bit, but failed to kill it (though it had no cortex or arms left) and leaving it contesting my flag with the Infiltrators. 1 reached a choir member, soon sending him to greet the Creator in urcaen.
Eiryss hit Feora as well, causing a couple more damage.

- Feora gave the Redeemer 2, dropped Escort.
- The choir activated first, putting Battle on all jacks except the Repenter
- I forget the exact order here, but the Vanquishers and Redeemer killed off a bunch more MHSF and Infiltrators, leaving about 2-3 of each left....both units on the Flags though.
- Feora moved out of the Killbox! She also failed to hit anything at all with her flamethrower.

3-1 scenario points to James





Turn 4:
- Ravyn allocated 3 to the Daemon, upkept her spells, kept the rest
- The Daemon stayed still and hit the damaged Vanquisher, crippling it's Blazing star.
- The MHSF also hit this Vanquisher, which was the only thing in range to threaten their control point. It survived, with 5 boxes left.; it has no movement, no blazing star, and no hull.
- The Infiltrators killed the Repenter, leaving my control point uncontested and with nothing able to reach them to contest.
- Ravyn moved up directly next to the Daemon (Almost base to base...), and failed to damage the Vanquisher.

So....4-1 on scenario, both points in enemy hands, and unable to contest 1 of them. I had one chance....

- Feora gave 3 to the Redeemer, 2 to the almost dead Vanquisher, and kept 1.
- The Choir activated...battle all round.
- The 1 armed, no legged, no hulled Vanquisher activated. it hit the Daemon with it's Flame Belcher, doing a few points of damage. It boosted the blast damage on Ravyn, causing 4 damage and setting her on fire.
-The Redeemer moved to get LoS to Ravyn, and did a lot more damage to her, leaving her on 4 health.
- Feora moved towards Ravyn....fired. In range by 1 inch. Had to boost the hit roll, and hit. And then rolled....exactly enough to kill her.





Summary:

Game over, and a victory. Not a victory i feel i deserved, but a victory nonetheless.
If that unlikely assassination run didn't work, James won.
If he hadn't over extended Ravyn by 1-2 inches, he also won.
If he'd dominated hi flag with Ravyn instead of moving Ravyn towards me after killing the bastions, he won.


That said, i can learn from some very clear mistakes I made in this game. Obviously forgetting to activate the bonded Redeemer was a big one, and Killboxing myself was what made this so close. There were others though:

- I really didnt use Feora well this game. Over than Escort for some movement and her flamethrower, she basically did nothing all game. I need to work on this a lot.
- I just....failed with the Bastions. I actually dont like them in this list as Feora cant speed them up or make them tougher, so will be switching them for Errants.
- My activation order was a mess, leaving me with unboosted Jacks more than once.
- I totally failed to take the scenario on board. I didnt contest the points well enough, and forgot killboix. Unforgivable errors really.

So, plenty to take on board from this, and a lot (a LOT) more work needed.Part of it is a mental problem against Ret...i genuinely struggle to deal with the bloody MHSF, and need to get over that big time.


Please feel free to comment and feed back. As you can see, I clearly need it!

Thursday 24 July 2014

Some musings on meat puppets

Well we all know these other forces in warmachine are good for making meat puppets that we can control and send back against their former comrades to secure more corpses for more meat puppets. But how best to use them?
Now in every list i take the lowly Mechanithrall I always put in a necrosurgeon, who each turn activates first and keeps up with the unit, so when they take some hits she is there to keep them running, and should they actually kill in combat she will be there for me to forget that she claims the corpses of any living models killed within 5".
What does this mean, well mostly i'm stupidly scamming myself out of more mech thralls, and she makes a nice accompanyment to the satyxis raiders as when they finally get busted she can bring them back as more thralls, after learning this lesson about reading all the rules for a unit I think it is fair to say things may go a little better in my games this Friday in which i have made a few adjustments to what i will be running.
Firstly my anti big armour list:
Goreshade
2 stalkers
min bane thralls w/UA
Min Bane thralls
Lord Tartarus
2 Pistol Wraiths
Max Nyss Hunters

Next the Scenario/ Anti infantry List:
P Deneghra
2 Deathrippers
2 Pistol Wraiths
Machine Wraith
Max Mechanithralls w/Brute Thrall
Necrosurgeon
Min Bile Thralls
Max Satyxis Raiders W/ Sea Witch
Satyxis Captain.

And the Final option is a little undecided, I'd like to test ESkarre with Deathjack and all the Satyxis, or the Witch Coven and Nightmare delivery system,  I'll let you know what i choose and how it goes, in theory with battle reports and pictures :)

Wednesday 16 July 2014

Actual painting progress

Well with a huge amount of zombie Nazis done i got a bit of time to work on the Goreshade list, and with an evening to myself I got a stalker done, I'm hoping to improve on the glow effects but I need to practice a bit more to achieve it. so for now he is up to standard.





The photo's aren't great need to get my light box set up and do a few close ups, but for now we have some progress!
So now we have:
Goreshade The Bastard - unpainted.
Stalker bonejack - unpainted.
Stalker bonejack - Painted
Pistol Wraith - Painted
Pistol Wraith - Painted
Bane Lord Tartarus - Painted
Minimum Bane Thralls with UA - 8 of 8 Painted
Minimum Bane Thralls - 6 of 6 Unpainted
Summoned Bane Thralls - 4 of 6 Painted

Monday 14 July 2014

Part 2! games and learnings!

So I have been running Goreshade for a while now and my opponents are Menoth and retribution, and frankly I have had a very hard time applying axe to face enough for a win, so I have changed my lists for a Deneghra one, I will still be painting the Goreshade list to completion mostly because i love the models and i won't play tricksy elves with minimal jacks all the time :)

So we had an experiment Friday with this:

35pts
P Deneghra
Slayer
Deathripper
Deathripper
Max Mech thralls w/ Brute
Necrosurgeon
Max Satyxis Raiders w/ Sea Witch
Pistol Wraith
Min Bile thralls

And after an exhausting game Deneghra finally fell foul to Hypnos and Ossyan after spending focus before being told that Hypnos is for some reason immune to spells! gah, so Denny bravely charged in to get him out of the control zone which would have given me the win, and got him down to 8 boxes after some terrible rolling on her part (2 missed attacks after shadow binding him), then the last 2 mech thralls charged in and both missed! and the pistol wraith failed in his duties!
Still the things we learnt:
Satyxis under Ghost walk are simply mean, turn 2 they ran through the forest they were hiding behind and through the mage hunters guarding a wall and mixed themselves in amongst the house guard rifles in behind, leaving all the elven shooting units engaged in combat with nasty ladies with reach.
I think waiting another turn for Denny to get in position to feat would be better, or at least have run an arc node up to get in range to pop crippling grasp on the mage hunters ensuring if they run they are likely to get hit, and they can't get far either.
Still lessons learnt, and next time I'll save those three focus to hit jacks in the face more often!

Wednesday 9 July 2014

It begins with the Bastard....

So the folks here at Clockwork Wargaming are rather fond of the game of Warmachine and we do play rather a lot of it, despite only having a small gaming community (currently 4 of us) so we decided to share our love of the game with the wilds of the interwebs and tell people about our learnings and paintings and general antics as we romp around the iron kingdoms smashing things.
As the instigator of this all I thought i would make a start with actually getting some things painted so our battle reports look all nice and pretty (well hopefully).
So here we have my initial list that i pledge to have painted first, and I promise not to buy any more toys until these are all done (something I'm sure all hobbyists have said at some point).

We have in 25 points:
Goreshade The Bastard  (with the lovely death walker) currently unpainted.
Stalker bonejack - unpainted.
Stalker bonejack - unpainted
Pistol Wraith - Painted
Pistol Wraith - Painted
Bane Lord Tartarus - Painted
Minimum Bane Thralls with UA - 8 of 8 Painted
Minimum Bane Thralls - 6 of 6 Unpainted
Summoned Bane Thralls - 4 of 6 Painted










So we have loads of work to do on these chaps, especially as I have a very large commission on my desk right now, but in between Nazi zombies we shall get some done!