So with life continuing to run away like a child with scissors it is too long between painting sessions and games, until this week that is!
I finally managed to get my Goreshade list onto the table against my friend Mike over at Entoyment hobby store in Parkstone, he is fairly new to warmachine so maybe it was a tad mean but i wanted to use a fully painted army and so far I'm being terrible at getting things finished.
With a win under my belt i was confident of some success at the Journeyman league today, and when i misjudged placement of Kaya leading to a swift beat-down from Sorcha in my first game i was feeling the need to beat the cold hearted bitch of Khador in a fight, so we set up to play again, this time i was firmly fixed on a scenario win, and sacrificed my war wolves to that end, running one onto the objectives and sending the Argus to brave the side ones alone, Fran grew wise to my plan with the widowmakers running to contest my left objective, and a destroyer and two of the great bears in the centre i needed to clear them all to get the win as Sorscha was looking ready for an assasination run.
The Argus on the left flank was out of control range and failed his frenzy leaping on to the contesting widowmaker and rending him to shreds, unfortunately a frnzied beast cannot hold an objective and nothing else had the speed to get over there, I wacked my brains and set about clearing the centre, my Feral warpwolf sealed the fate of the two bears both failing tough rolls, leaving the way clear for the purblood to slam the Destroyer off the objective and take the centre.
With Kaya in the centre I remebered that most amazing of spells, Spirit door, Kaya moved towards the frenzied argus bringing it into control range and pop on to the objective taking me to 7 points and a win!
Still no paint on my models, things have been a tad on the busy side and all my hobby time is currently spent on some commission work as that will always get priority over my own toys, still not much more to do, only a week or two more of work on it all and I am commission free to get some of my own stuff done!
and hopefully post more ravings here to!
Clockwork Wargaming The Iron Kingdom adventures
Listen in while the folks of Clockwork Wargaming learn how to play with toy soldiers, paint their own things and generally rant and rave :)
Friday 24 October 2014
Monday 29 September 2014
A busy life and journeyman time
So it has been a long while since my last post, as life does have a habit of getting in the way.
So our local hobby shop has let us start a journeyman league so I now have my next project....Circle of ouroboros dog pile!
Th final list will involve EKaya and all of the dogs i can fit in a list!
So for the first week we are using the battle boxes, leaving me with Kaya, an Argus, a winter Argus and a feral warpwolf.
The first couple of games have not gone swimingly and the learning curve has been a tad steeper than I suspected with 3 losses in 4 games!
So with my gaming score firmly in the pan time to look to colour schemes and painting (something i'm infinately better at) and for a nice change i'm thinking of a jungle based army I haven't done it before and i have some brass etch jungle leaves that were earmarked for a comedy Nazi flames of war army but with that force on indefinite hold waiting for the 200 stands of soviet infantry to get finished I figure they can be used now and i shall order more later.
I'm still not sure on what to do with the armour, but for the dogs i'm thinking of using various colours of Akita for inspiration (my favorite breed of dog)
So these are the inspiration for the colours for fur, and here are some base ideas to get me started.
For now I have a couple of new commissions in so there won't be much rapid progress but i shall try and get some in game shots and a report or two :)
So our local hobby shop has let us start a journeyman league so I now have my next project....Circle of ouroboros dog pile!
Th final list will involve EKaya and all of the dogs i can fit in a list!
So for the first week we are using the battle boxes, leaving me with Kaya, an Argus, a winter Argus and a feral warpwolf.
The first couple of games have not gone swimingly and the learning curve has been a tad steeper than I suspected with 3 losses in 4 games!
So with my gaming score firmly in the pan time to look to colour schemes and painting (something i'm infinately better at) and for a nice change i'm thinking of a jungle based army I haven't done it before and i have some brass etch jungle leaves that were earmarked for a comedy Nazi flames of war army but with that force on indefinite hold waiting for the 200 stands of soviet infantry to get finished I figure they can be used now and i shall order more later.
I'm still not sure on what to do with the armour, but for the dogs i'm thinking of using various colours of Akita for inspiration (my favorite breed of dog)
So these are the inspiration for the colours for fur, and here are some base ideas to get me started.
For now I have a couple of new commissions in so there won't be much rapid progress but i shall try and get some in game shots and a report or two :)
Sunday 7 September 2014
The Complete Bastard
Well my initial challenge is completed, the full 25 point Goreshade list is painted!
So where to next i hear you cry? well I have been using Scaverous and playing 35 point games lots recently so I'm thinking Scaverous and Erebus will be the next projects, I have a reasonably steady list so i'm going to start work on that.
In addition I have picked up Dystopian wars second edition and it has rekindled my love of steam punk boats so my antarticans have been dusted off, and a few of the new ships picked up, I shall get some pictures up once i have settled on a colour scheme, previously they were white, but now i'm looking at a battleship grey with green energy glows to give extra detail.
Wednesday 27 August 2014
Paintings nearly done!
So in the first post I set some goal for painting and have only posted once about actual painting progress, being a commission painter means i don't unfortunately get as much time as i'd like to do my own stuff, but this week i have had much more spare time, and gotten some more work done, now both stalkers are complete, and Goreshade is done along with the deathwalker.
I'm still looking to get a few better photos but i thought i would share the good news!
So only the Bane thralls to paint now and the first list is complete, then i can get some work done on Scaverous as i seem to be using him a lot recently.
I'm still looking to get a few better photos but i thought i would share the good news!
So only the Bane thralls to paint now and the first list is complete, then i can get some work done on Scaverous as i seem to be using him a lot recently.
Tuesday 26 August 2014
A Coven of Witches
So after getting a drubbing while using Scaves the other day, and it was all my own fault, i decided to test out some of the other casters so i don't sit in the same routine every game and expect to win. So i dusted off the first ever Cryx caster I played, all those years ago in MKI The Witch coven....
I had run them against Pauls Circle on Friday night, and managed to drag Baldur down after finally getting rid of his damned Warpwolf, which for some reason lasted 3 turns in combat with Erebus, a Stalker and Satyxis Captain, who all reduced him to 1 HP in the first round of combat and only just managed to keep up with his regen after that (including the turn after the stalker first hit and prevented any Regen!
A couple of tweaks to the list and it was ready to be taken against the retribution and Rahn fielded by James, so i rolled:
The Witch Coven
2 Stalkers
2 Nightwretches
Full Mech Thralls
Necro Surgeon
Min Bile Thralls
Full Satyxis Raiders with Sea Witch
Raider Captain
Rahn had brought
Rahn
Chimera
Arcanist (big mittens)
2 units of battle mages (mini mittens)
Full MHSF w/ Captain
Narn
Nayl
Full Halbediers w/ Command.
Jay won the roll off and let me go first, our scenario was Supply and demand, so i placed the mech thralls, biles and surgeon facing Jays flag, along with a nightwretch and both stalkers, with the witches closer to my flag with another wretch, the Satyxis and captain used the advance deployment to get forward on the left flank (after Jays normal units had deployed)
Jay put his halbediers in the centre flanked by each unit of mini mittens, Rahn and the Arcanist behind, the MHSF came on my right flank facing down my mech thralls (obviously looking to deal with 3 of my 4 jacks) With Narn right out facing the Satyxis, and Nayl in the centre.
Turn one saw me take advantage of the Witches being able to act independently and infernal machining both Stalkers with one moving forward then acting another witch to get the speed boost on the other one, I then left it there for the rest of the game (which does me favours later).
The Elves moved to engage the closest NightWretch on turn one, dealing a reasonable amount of damage but leaving the arc node and cortex in tact. Narn moved back towards the centre leaving the satyxis stranded staring at empty board space, and the halberds formed a line to cover the arcanist Rahn and one unit of mages, the second unit moved out to target the stalkers but were outside of range due to stealth.
Turn two saw the stalkers engage the mage hunters and battle mages resulting in only the death of 2 hunters and one mage, not quite the strike i was hoping for, the night wretch moved forwards to bring its ac node in range and spent focus to give its gun a 3" AOE and targeted the Chimera hiding in amongst the mage hunters and Nayl i did forget that they were immune to blast damage due to some kind of retribution trickery, but Nayl got badly hurt so i called it a win. I then dropped a boosted Stygian abyss through the node onto the chimera getting a critcal and stopping any sneaky Rahn arc node tricks next turn, so i used the last bit of focus to blast nayl into oblivion while he was nicely clear of my witches. The mech thralls then ran up to block in the mage hunters and halberds, meaning less of them were able to counter the Satyxis that charged into the other end of the line, only a couple hit combat but it was enough to crack a couple of holes and lock many of them in place, and a couple of mini mittens too!
Turn two saw Rahn go feat happy and the retribution came out swinging, one of the stalkers went down, the other was badly hurt and moved about by the mini mittens, the damaged nightwretch was scrapped, every single mech thrall slain, and all of the bile thralls and the necro surgeon, all of this just after Jay was grumbling about my units being too good!
Turn three and with just one stalker, the satyxis a night wretch and the witches left standing it wasn't looking good, fortunately i had left infernal machine on the Stalker and it was able to slam Rahn to the ground in front of the Satyxis, who with the benefit of Ghost walk, and Curse of Shadows on the halberds were able to walk up to the stricken elf and use the sea witches mini feat, sufficed to say Rahn was not a healthy elf and the nightmare isles claimed another victory!
Things we learned:
Satyxis rule: they are just a brilliant unit and can apply a lot of pressure very early and keep my opponent reacting or trying to predict where they will go next!
Stalkers are very good with infernal machine, SPD and MAT 9 makes for an excellent assasin with a mighty 12.5" threat range for grievous wounds POW 12 attacks, and working in a pair they can kick out serious damage!
Well more revelations this Friday! see you soon
I had run them against Pauls Circle on Friday night, and managed to drag Baldur down after finally getting rid of his damned Warpwolf, which for some reason lasted 3 turns in combat with Erebus, a Stalker and Satyxis Captain, who all reduced him to 1 HP in the first round of combat and only just managed to keep up with his regen after that (including the turn after the stalker first hit and prevented any Regen!
A couple of tweaks to the list and it was ready to be taken against the retribution and Rahn fielded by James, so i rolled:
The Witch Coven
2 Stalkers
2 Nightwretches
Full Mech Thralls
Necro Surgeon
Min Bile Thralls
Full Satyxis Raiders with Sea Witch
Raider Captain
Rahn had brought
Rahn
Chimera
Arcanist (big mittens)
2 units of battle mages (mini mittens)
Full MHSF w/ Captain
Narn
Nayl
Full Halbediers w/ Command.
Jay won the roll off and let me go first, our scenario was Supply and demand, so i placed the mech thralls, biles and surgeon facing Jays flag, along with a nightwretch and both stalkers, with the witches closer to my flag with another wretch, the Satyxis and captain used the advance deployment to get forward on the left flank (after Jays normal units had deployed)
Jay put his halbediers in the centre flanked by each unit of mini mittens, Rahn and the Arcanist behind, the MHSF came on my right flank facing down my mech thralls (obviously looking to deal with 3 of my 4 jacks) With Narn right out facing the Satyxis, and Nayl in the centre.
Turn one saw me take advantage of the Witches being able to act independently and infernal machining both Stalkers with one moving forward then acting another witch to get the speed boost on the other one, I then left it there for the rest of the game (which does me favours later).
The Elves moved to engage the closest NightWretch on turn one, dealing a reasonable amount of damage but leaving the arc node and cortex in tact. Narn moved back towards the centre leaving the satyxis stranded staring at empty board space, and the halberds formed a line to cover the arcanist Rahn and one unit of mages, the second unit moved out to target the stalkers but were outside of range due to stealth.
Turn two saw the stalkers engage the mage hunters and battle mages resulting in only the death of 2 hunters and one mage, not quite the strike i was hoping for, the night wretch moved forwards to bring its ac node in range and spent focus to give its gun a 3" AOE and targeted the Chimera hiding in amongst the mage hunters and Nayl i did forget that they were immune to blast damage due to some kind of retribution trickery, but Nayl got badly hurt so i called it a win. I then dropped a boosted Stygian abyss through the node onto the chimera getting a critcal and stopping any sneaky Rahn arc node tricks next turn, so i used the last bit of focus to blast nayl into oblivion while he was nicely clear of my witches. The mech thralls then ran up to block in the mage hunters and halberds, meaning less of them were able to counter the Satyxis that charged into the other end of the line, only a couple hit combat but it was enough to crack a couple of holes and lock many of them in place, and a couple of mini mittens too!
Turn two saw Rahn go feat happy and the retribution came out swinging, one of the stalkers went down, the other was badly hurt and moved about by the mini mittens, the damaged nightwretch was scrapped, every single mech thrall slain, and all of the bile thralls and the necro surgeon, all of this just after Jay was grumbling about my units being too good!
Turn three and with just one stalker, the satyxis a night wretch and the witches left standing it wasn't looking good, fortunately i had left infernal machine on the Stalker and it was able to slam Rahn to the ground in front of the Satyxis, who with the benefit of Ghost walk, and Curse of Shadows on the halberds were able to walk up to the stricken elf and use the sea witches mini feat, sufficed to say Rahn was not a healthy elf and the nightmare isles claimed another victory!
Things we learned:
Satyxis rule: they are just a brilliant unit and can apply a lot of pressure very early and keep my opponent reacting or trying to predict where they will go next!
Stalkers are very good with infernal machine, SPD and MAT 9 makes for an excellent assasin with a mighty 12.5" threat range for grievous wounds POW 12 attacks, and working in a pair they can kick out serious damage!
Well more revelations this Friday! see you soon
Monday 18 August 2014
The Infinite Invasion
Well Last Friday was a fun filled day, as it was Jay's birthday he and I had a day of gaming followed closely by an evening of gaming, much gaming was done!
During the day we played a little X-Wing, a nice simple game that doesn't require me to paint models but i still will once i get the time, now my painting schedule is clear of Nazi zombies I only have some Nazi tanks and troopers to do before I am done :)
I managed to lose the game of X Wing my elite imperial force being brought low by the rebels with Tenn Numb in his B-Wing killing everything (man that guy is nasty).
In the evening we were joined by a newcomer to our little warmachine group Adam, he brought Menoth led by EFeora to the table, and being new to the game we played a 25 point game to help him learn the basics, I brought Scaverous to the table as I haven't run him in 25 points before, so we had:
Scaverous.
Nightwretch
Nightwretch
Erebus
Full Mech Thralls
Necrosurgeon
Min Bile thralls
War Witch Siren
Adam took
EFeora
Redeemer
Vanquisher
Repenter
Bastions
Choir
After taking the second turn on the roll off I was able to react to Adams deployment, he had placed the Bastions on his left flank behind a forest and everything else in the centre, so to face off against the Bastions Erebus and a nightwretch went to my right, with the Mech thralls up front and biles behind in the centre, the other nightwretch and Siren took my left flank, with Scavs in the middle.
Menoth turn one saw a rush forwards, escort making this a slightly quicker job, although Adam had managed to box feora in and had to move one jack before she activated.
I did similar moves, rushing the right hand nightwretch as far forward as possible and excarnating a poor little choir boy into a bile thrall which promptly bimbles forward and exploded in the face of the vanquisher unfortunately i was a couple of inches shy of the rest of the choir.
Turn two saw a plethora of rockets and flame throwers fly at my closest wretch but with little effect high defence made his shots scatter and as he was on his own nothing was around to be hit.
My second turn saw me put up deathward on erebus, something i forgot to do in my excitement to scrag a choir member, i mostly advanced and reshuffled and got into a better position, moving Erebus towards the centre as the Bastions were going to take ages to get round the forest on that flank.
Turn three saw a more concentrated effort to remove the mechanithralls, lots of AOE was spammed at them, some unlucky scatters saw only 4 dead and the necrosurgeon holding some corpses smiling.
Adam had however misjudged Feora and the Redeemer they were in slamming range of Erebus so popping hios feat Scaverous moved Erebus forward with TK and excarnated another choir boy for good measure, then Erebus slammed the little month jack over the Vassal and Feora knocking her down and dealing a surprising amount of damage considering she was running escort and camping focus, then the necrosurgeon moved forwards popped 3 mech thralls in range who charged in and beat Feora black and Blue, she was however left on 4 hit points and looking for vengeance....
Turn 4 and feora firestepped away from the brawl eyes fixed on Scaverous who had left himself a little open thinking she would be dead by now, she charged in and promptly failed to cause much damage to the mighty Cryxian caster leaving him on 8 hit points, beaten but still standing, he loomed tall and set the teeth of Avernus whirring and feora screamed......
We also had a visit from Simon and his lady Alex who came up from LVL up wargames a new store opening a few metres from my place (how handy) and they ran us all through some infinity games, so now i have a new addiction and after having owned a force for 4 years i finally got to play a game with them, however on the way to the table i managed to drop them, so a bunch of angry legs on bases took to the table and will be repaired soon!
Over this weekend however amongst painting zombies i got time to build Scavs fully, Erebus ad a pair of night wretches so i now have no proxy models in my normal Scaverous list!
During the day we played a little X-Wing, a nice simple game that doesn't require me to paint models but i still will once i get the time, now my painting schedule is clear of Nazi zombies I only have some Nazi tanks and troopers to do before I am done :)
I managed to lose the game of X Wing my elite imperial force being brought low by the rebels with Tenn Numb in his B-Wing killing everything (man that guy is nasty).
In the evening we were joined by a newcomer to our little warmachine group Adam, he brought Menoth led by EFeora to the table, and being new to the game we played a 25 point game to help him learn the basics, I brought Scaverous to the table as I haven't run him in 25 points before, so we had:
Scaverous.
Nightwretch
Nightwretch
Erebus
Full Mech Thralls
Necrosurgeon
Min Bile thralls
War Witch Siren
Adam took
EFeora
Redeemer
Vanquisher
Repenter
Bastions
Choir
After taking the second turn on the roll off I was able to react to Adams deployment, he had placed the Bastions on his left flank behind a forest and everything else in the centre, so to face off against the Bastions Erebus and a nightwretch went to my right, with the Mech thralls up front and biles behind in the centre, the other nightwretch and Siren took my left flank, with Scavs in the middle.
Menoth turn one saw a rush forwards, escort making this a slightly quicker job, although Adam had managed to box feora in and had to move one jack before she activated.
I did similar moves, rushing the right hand nightwretch as far forward as possible and excarnating a poor little choir boy into a bile thrall which promptly bimbles forward and exploded in the face of the vanquisher unfortunately i was a couple of inches shy of the rest of the choir.
Turn two saw a plethora of rockets and flame throwers fly at my closest wretch but with little effect high defence made his shots scatter and as he was on his own nothing was around to be hit.
My second turn saw me put up deathward on erebus, something i forgot to do in my excitement to scrag a choir member, i mostly advanced and reshuffled and got into a better position, moving Erebus towards the centre as the Bastions were going to take ages to get round the forest on that flank.
Turn three saw a more concentrated effort to remove the mechanithralls, lots of AOE was spammed at them, some unlucky scatters saw only 4 dead and the necrosurgeon holding some corpses smiling.
Adam had however misjudged Feora and the Redeemer they were in slamming range of Erebus so popping hios feat Scaverous moved Erebus forward with TK and excarnated another choir boy for good measure, then Erebus slammed the little month jack over the Vassal and Feora knocking her down and dealing a surprising amount of damage considering she was running escort and camping focus, then the necrosurgeon moved forwards popped 3 mech thralls in range who charged in and beat Feora black and Blue, she was however left on 4 hit points and looking for vengeance....
Turn 4 and feora firestepped away from the brawl eyes fixed on Scaverous who had left himself a little open thinking she would be dead by now, she charged in and promptly failed to cause much damage to the mighty Cryxian caster leaving him on 8 hit points, beaten but still standing, he loomed tall and set the teeth of Avernus whirring and feora screamed......
We also had a visit from Simon and his lady Alex who came up from LVL up wargames a new store opening a few metres from my place (how handy) and they ran us all through some infinity games, so now i have a new addiction and after having owned a force for 4 years i finally got to play a game with them, however on the way to the table i managed to drop them, so a bunch of angry legs on bases took to the table and will be repaired soon!
Over this weekend however amongst painting zombies i got time to build Scavs fully, Erebus ad a pair of night wretches so i now have no proxy models in my normal Scaverous list!
Tuesday 12 August 2014
The Lord Exhumator.
After using him for a few games I invested in the Lord Exhumator Scaverous, but as stated i am looking to repose him a tad so i made a bit of progress this evening and moved the legs about, and re-did the feet so he would stand on a modelled base, next part is the hard bit, rotating the wrists and removing the hands from Avernus, something a little more advanced than i am used to, so lets see how this goes over the next couple of evenings :)
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